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Cx programmer contador
Cx programmer contador






cx programmer contador
  1. CX PROGRAMMER CONTADOR HOW TO
  2. CX PROGRAMMER CONTADOR SIMULATOR

The third and final idea came to me through my girlfriend, who somehow gave me the idea of making something about the evolution of Pasta.

CX PROGRAMMER CONTADOR HOW TO

But how to make it work? Are you the borg, or fighting the Borg? I kind of had this image of human souls flying in space towards a monolith or a space baby (all based in 2001: A Space Odyssey of course) but I couldn’t think of compelling (read: serious) mechanics for that.īorgs were my next inspiration, as their whole hypothesis fit pretty well into the evolution theme.

cx programmer contador

My initial idea was to create something where humanity tried to evolve to a next level but had some kind of foe trying to stop them from doing so. So far, I haven’t seen any entry using this at its core gameplay.Īlas, this is just a fun competition and after a while I decided not to be as strict with the game idea, and allowed myself to pick whatever I thought would work out. I’d say the only real solution was through the use of artificial selection, somehow. And judging by the entries submitted, not many managed to work around it. This is a problem, of course, every other contestant also had to face.

CX PROGRAMMER CONTADOR SIMULATOR

I didn’t want to create an “intelligent design” simulator and wrongly call it evolution. Hence, my biggest dillema when deciding what to create was not with what I wanted to create, but with what I did not. Being agnostic and a Pastafarian, that’s not something that rubbed me the right way. If you allow the user to pick how to evolve something, it’s not evolution anymore – it’s the equivalent of intelligent design, the fable invented by creationists to combat the very idea of evolution. That control goes against what evolution is supposed to be like. In a game, you need to control something to reach an objective. This genetic car simulator is, in my opinion, a great example of actual evolution of a species facing a challenge. It happens through several seemingly random mutations over time, with the most apt permutation surviving. In the end, the problem with a theme like “Evolution” in a game is that evolution is unassisted. I was confident I could fit any theme around it. Originally, I had an idea of what kind of game I wanted to develop, gameplay wise – something with lots of enemies/actors, simple graphics, maybe set in space, controlled from a top-down view. Working over the theme was probably one of the hardest tasks I had to face. I’ll go through every topic, insted of making the typical what went right/wrong list. Playing on the web works, but you have to simulate multi-touch for table moving and that can be a bit confusing. You can play “Survival of the Tastiest” on Android, and on the web.








Cx programmer contador